Crossplatform for mobile games development, is java a solution?
Monday, January 25, 2010 11:51:10 AM
I often have a lot of project ideas floating around, whether there little tech demo's like a HDR Scene or larger applications like a Nokia phone game or even to bigger projects like a 3D game engine.
Some of these projects turn from concept and manage to get on the starting grid some just get passed by and never to be heard of again. Often when I start thinking of a project it often hits problems with financing or just is unrealistic.
For example last night after talking to a friend got me thinking about developing for iPhone Android Windows Mobile and Nokia. Was just thinking of a small game of pool to get me started then work up. Near enough every project I do is done for free so it made an interesting dilemma. Most platforms now have an entrance fee to release onto there system they all use different languages in there SDK's and all have different API's.
Now I realise there is a big escape root built into all of this, java most platforms support it to some extent and yes you can do quite a lot with it, but is it really the best idea for cross-platform mobile development? Especially in games?Crossplatform for mobile games development, is java a solution?